Asciilands Magic: All Spells & Inscriptions
Updated · 12 spells in 4 families
⟳ Synced from the official game files at (build c7ba7029d359)
Magic in Asciilands is drawn from glyphs: each spell family is tied to one character (* ~ # +) and to a flower that carries it. Here is how to unlock it and the full numbers for every spell.
How to unlock magic
- Find a magic flower. Gathering one reveals the Magic menu (P). The four are Asterisk Bloom, Tildereed, Hashfern, Crosswort.
- Make a Glyph Wand at a workbench: 2× Stick + 2× Fiber + 1× Charcoal. While you carry a wand (even in your Pack) a blue mana bar appears; mana refills on its own.
- Build an Inscription Table (6× Plank + 4× Stone Chunk + 2× Charcoal) and craft an inscription for the spell you want.
- Read the inscription in the Magic menu to learn the spell. Spells in a family must be learned in order.
- Cast: equip the wand, Left click casts toward your aim, Right click switches to the next learned spell.
All spells
Mana cost, timings and effects as the game defines them. "Recovery" is the wait before you can cast again; "wind-up" is the delay before the spell goes off.
Asterisk: Radiance & fire
Flower: Asterisk Bloom
| Spell | Tier | Mana | Shape | Power | Range | Wind-up / recovery | Effect |
|---|---|---|---|---|---|---|---|
| Spark A precise ember. | 1 | 22 | Projectile | 8 damage | 24 | 0.3 s / 1.4 s | Burning (6 s): 2 fire damage each second. Wet extinguishes it. |
| Starburst A gathered star detonates on contact. | 2 after Spark | 32 | Area blast | 24 damage, 9 radius | 32 | 0.7 s / 1.8 s | Burning (6 s): 2 fire damage each second. Wet extinguishes it. |
| Nova Release a star in every direction. | 3 after Starburst | 70 | Surrounding foes | 60 damage | 24 | 1.5 s / 12 s | Burning (6 s): 2 fire damage each second. Wet extinguishes it. |
Tilde: Water & currents
Flower: Tildereed
| Spell | Tier | Mana | Shape | Power | Range | Wind-up / recovery | Effect |
|---|---|---|---|---|---|---|---|
| Tildewash Wash away fire. | 1 | 16 | Self + cone | — | 12 | 0.3 s / 1.2 s | Wet (6 s): Extinguishes and prevents Burning. Slow (2 s): Movement speed reduced by 30%. |
| Breaker Unleash a cresting wave. | 2 after Tildewash | 28 | Wide cone | 22 damage | 16 | 0.6 s / 1.7 s | Wet (6 s): Extinguishes and prevents Burning. Slow (3 s): Wildlife movement reduced by 40% for 3 seconds. |
| Maelstrom Unleash a spiralling torrent. | 3 after Breaker | 60 | Surrounding foes | 40 damage | 18 | 1.2 s / 10 s | Wet (6 s): Extinguishes and prevents Burning. Undertow (5 s): Wildlife movement reduced by 70% for 5 seconds. |
Hash: Wards & barriers
Flower: Hashfern
| Spell | Tier | Mana | Shape | Power | Range | Wind-up / recovery | Effect |
|---|---|---|---|---|---|---|---|
| Hashguard Weave a personal lattice. | 1 | 28 | Self | — | self | 0.4 s / 1.8 s | Guarded (6 s): A lattice absorbs 40% of direct damage. Does not block Burning or Poisoned. |
| Crosshatch Extend your lattice to others. | 2 after Hashguard | 42 | Nearby players | — | 8 | 0.7 s / 2.5 s | Crosshatch (6 s): Blocks 50% of direct damage. Only your strongest ward counts. |
| Bastion Raise a fortress of woven glyphs. | 3 after Crosshatch | 80 | Nearby players | — | 18 | 1.2 s / 14 s | Bastion (10 s): Blocks 80% of direct damage. Strongest ward applies. |
Plus: Restoration
Flower: Crosswort
| Spell | Tier | Mana | Shape | Power | Range | Wind-up / recovery | Effect |
|---|---|---|---|---|---|---|---|
| Mend Restore your health. | 1 | 30 | Self | 24 healing | self | 0.5 s / 1.8 s | |
| Renewal Restore nearby players over time. | 2 after Mend | 42 | Nearby players | — | 8 | 0.6 s / 2.5 s | Renewal (6 s): Restores 4 health each second for 6 seconds. Does not stack or revive. |
| Purify Clear harmful effects and restore health. | 3 after Renewal | 65 | Nearby players | 50 healing | 18 | 0.9 s / 8 s | Clears burning, poisoned, slowed, drenched, undertow. |
Inscription recipes
All made at the Inscription Table. Each one appears once you have found its flower.
| Makes | Ingredients | Notes |
|---|---|---|
| 1× Bastion Inscription | 6× Hashfern + 2× Quartz + 3× Charcoal + 4× Fiber | Appears after you find Hashfern. |
| 1× Maelstrom Inscription | 6× Tildereed + 1× Quartz + 3× Charcoal + 4× Fiber | Appears after you find Tildereed. |
| 1× Purify Inscription | 4× Crosswort + 2× Tildereed + 1× Quartz + 3× Charcoal + 4× Fiber | Appears after you find Crosswort. |
| 1× Nova Inscription | 6× Asterisk Bloom + 2× Amber + 3× Charcoal + 4× Fiber | Appears after you find Asterisk Bloom. |
| 1× Breaker Inscription | 3× Tildereed + 2× Stone Chunk + 2× Charcoal + 3× Fiber | Appears after you find Tildereed. |
| 1× Crosshatch Inscription | 3× Hashfern + 1× Quartz + 2× Charcoal + 3× Fiber | Appears after you find Hashfern. |
| 1× Renewal Inscription | 3× Crosswort + 1× P-ony + 2× Charcoal + 3× Fiber | Appears after you find Crosswort. |
| 1× Spark Inscription | 1× Asterisk Bloom + 1× Charcoal + 1× Fiber | Appears after you find Asterisk Bloom. |
| 1× Starburst Inscription | 3× Asterisk Bloom + 1× Amber + 2× Charcoal + 3× Fiber | Appears after you find Asterisk Bloom. |
| 1× Hashguard Inscription | 1× Hashfern + 1× Charcoal + 2× Fiber | Appears after you find Hashfern. |
| 1× Mend Inscription | 1× Crosswort + 1× Charcoal + 2× Fiber | Appears after you find Crosswort. |
| 1× Tildewash Inscription | 1× Tildereed + 1× Stone Chunk + 2× Fiber | Appears after you find Tildereed. |
| 1× Mend Inscription | 2× Glowcap + 2× Fiber + 1× Charcoal | Appears after you find Glowcap. |
Tips
- Tildewash makes you Wet, which puts out and prevents Burning: handy against fire, including your own Spark and Starburst.
- Wards do not stack: only your strongest ward counts (Hashguard 40%, Crosshatch 50%, Bastion 80% of direct damage). Hashguard does not block Burning or Poisoned.
- Glowcaps, the forest mushrooms that open at night, give a second route to a Mend inscription.
- Spells help in fights with wolves and boars; see companions for a wolf pup that hits harder at bond level 5.
More Asciilands guides
Beginner guideTutorial, first tools, survivalControls & keybindsEvery key and menu shortcutCrafting recipesEvery recipe by stationSmithing & metalsOres, ingots, forging, tool tiersBuilding housesPieces, costs, storeys, decayTowns & plotsTown Hall, plots, upkeepMap, regions & materialsWhere each material isFarming & cookingCrops, compost, dish buffsFishing & panningRod, casting, tin panningCompanionsTaming, talents, saddlebags
Sources
- Asciilands game data sent by the game server to a guest player (build c7ba7029d359), first read Oct 22, 2026 and re-checked unchanged on Oct 23, 2026; flagged above when the game ships a newer build
- Asciilands in-game Field guide (Help menu, H); numbers on this page re-read from it automatically on every game update
- Our own guest session on the North America server, Oct 22, 2026
Spotted something out of date? Email lliu07113@gmail.com and we will re-check it in the game.